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Coup

Regular price
$22.99
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$22.99
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    Return Policy

    We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.

    To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.

    To start a return, you can contact us at brian@tabletopcafe.ca. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.

    You can always contact us for any return question at brian@tabletopcafe.ca.

    Damages and issues
    Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.

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    Product Details

    You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

    In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

    Each player starts the game with two coins and two influence - i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers!

    When you take one of the character actions - whether actively on your turn, or defensively in response to someone else's action - that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

    If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

    The last player to still have influence - that is, a face-down character - wins the game!